Kingdom and Construction Mode

Introduction
The great Midgard rich in flora and fauna, our home for eons, but inevitably it also harbors other beings that lurk in the night threatening our survival and we need to protect ourselves from this treacherous breeze that plagues our destiny. To make your kingdom powerful you will need a great civilization and to do this you will need to build HOUSEs that attract new inhabitants. A great kingdom in a vast LAND rich in minerals and with a large civilization of inhabitants is what makes us more and more powerful and ready to face any coming danger.
How to build a HOUSE?
In Warriors Vikings building a HOUSE will not be a difficult task, because in the “new era” we have a new construction mode more optimized and dynamic for our Lords. When opening the Construction Mode, just press the “##” key on your computer or the “##” icon on your cell phone to open a small menu with possible constructions. From there you just need to select the one that best fits your needs and with the help of the HOUSE spectrum you can select the place of your choice to build. Note: The red spectrum indicates places that are impossible to build in. When you select a place, a HOUSE spectrum with more marked colors will appear, which we will call “Foundation”. To finish the construction you will have to add to the foundation all the necessary materials, so that finally your construction is accomplished.What are the types of HOUSEs and their functions?
Currently we only have 3 types of HOUSEs available to build and each one houses different inhabitants with specific functions within their Kingdom. Each Lord should choose wisely which one to build according to their needs. Each HOUSE receives weekly rent and every 4 weeks needs a small renovation to continue receiving rent.KONGENS HOUSE (Main House)

It is the most important HOUSE when building cities or small villages, because it determines the “safe zone” of each city, which can be increased with each level of the house. The other HOUSES can only be built inside safe zones, that is, only in places that have a KONGENS HOUSE.
Cost πΈ | Raw Material πͺ΅ | Inhabitants π₯ | Safe Zone Range π | Building Capacity π | Rent π° |
---|---|---|---|---|---|
4000 Gold |
– 16 dry logs
– 60 sticks
– 6 Stones |
– 1 Hunter*
– 3 NFT warriors* |
20 squares | 5 Houses | 1000 Gold per week |
Level Up π | Cost π° | Raw Material πͺ΅ | Inhabitants π₯ | Safe Zone π‘οΈ | Building Capacity π |
---|---|---|---|---|---|
+1 Level | 2000 Gold |
– 2 dry logs
– 20 sticks
– 1 Stones |
+ 1 NFT Warrior | + 5 squares | + 5 Houses |
Cost π° | Raw Material πͺ΅ |
---|---|
– 1000 Gold
– 2000 Silver
– 5000 Bronze |
– 8 dry logs
– 25 sticks
– 3 Stones |
FARMER HOUSE

This is a very important HOUSE when it comes to crops, because it is from the inhabitants of this house that a city will be able to produce more of its own food.
Cost πΈ | Raw Material πͺ΅ | Inhabitants π₯ | Rent π° |
---|---|---|---|
1500 Gold |
– 6 dry logs
– 25 sticks
– 8 Stones |
3 Farmers | 375 Gold per week |
Level Up π | Cost πΈ | Raw Material πͺ΅ | Inhabitants π₯ |
---|---|---|---|
+1 Level | 1000 Gold |
– 2 dry logs
– 10 sticks
– 2 Stones |
+ 1 Farmer |
Cost π° | Raw Material πͺ΅ |
---|---|
– 500 Gold
– 1200 Silver
– 4000 Bronze |
– 4 dry logs
– 15 sticks
– 1 Stones |
MINER HOUSE

This is a HOUSE where they house miners who work hard to provide precious stones and even minerals within their Kingdom.
Cost |
Raw Material |
Inhabitants |
Rent |
---|---|---|---|
1800 Gold |
– 10 dry logs
– 35 sticks
– 15 Stones |
3 Miners | 450 Gold per week |
Level Up |
Cost |
Raw Material |
Inhabitants |
---|---|---|---|
+1 Level | 1200 Gold |
– 4 dry logs
– 15 sticks
– 5 Stones |
+ 1 Miner |
Cost |
Raw Material |
---|---|
– 600 Gold
– 1200 Silver
– 4000 Bronze |
– 8 Dry logs
– 15 Sticks
– 10 Sticks |
What is the benefit of having a large village with many inhabitants?
Each inhabitant will play an important role in your development as a Lord, so the larger the population of your kingdom, the more manpower is available and the faster your economic growth and, consequently, your military power.
Is it possible to create more than one village within the kingdom?
Yes, to build a village you only need to have built a KONGENS HOUSE, which will delimit a safe zone where you can build houses for your inhabitants.
Within your kingdom it will be possible to build more than one KONGENS HOUSE as long as the last one you built is at its maximum level, in which case you can build as many villages as your LAND’s space can support.
Is it possible to create more than one village within the kingdom?
Yes, to build a village you only need to have built a KONGENS HOUSE, which will delimit a safe zone where you can build houses for your inhabitants.
Within your kingdom it will be possible to build more than one KONGENS HOUSE as long as the last one you built is at its maximum level, in which case you can build as many villages as your LAND’s space can support.
What is the function of the Hunter?
Hunters are NPCs in the KONGENS HOUSE and can bring meat and other spices from the great forests and mountains according to your needs.
Note: They are able to get their own food and do not need sustenance from the Lord.
Woodcrawler (Coming Soon)
Β
Mountain Hunter (Coming Soon)
What is the Farmers’ role?
Farmers are NPCs in the FARMERs HOUSE and can be hired for a certain period of time to take care of your crops within the kingdom, they will bring results according to the seeds you provide.
The farmers have a hard work in full sun, watering and harvesting the plantation spots, therefore they need an adequate food to properly perform their daily duties, in this case it is essential that you feed them or provide enough food to keep them active.
What is the Farmers’ role?
Farmers are NPCs in the FARMERs HOUSE and can be hired for a certain period of time to take care of your crops within the kingdom, they will bring results according to the seeds you provide.
The farmers have a hard work in full sun, watering and harvesting the plantation spots, therefore they need an adequate food to properly perform their daily duties, in this case it is essential that you feed them or provide enough food to keep them active.
Farmers
Experienceπ | Cost πΈ | Duration π°οΈ | Β Zone Range π | Energy π | Speed Bonus π¨ | Quantity Bonus π | Water Slots π¦ |
---|---|---|---|---|---|---|---|
Peasant |
G:200
B:20000 |
7 days | 4 Spots | 120 Energy | 1% | No Bonus | 12 Slots |
Farmer |
G:500
S:20000 |
14 days | 8 Spots | 200 Energy | 5% | +1 on the harvest | 24 Slots |
Elder |
G:1000
S:20000
B:20000 |
21 days | 16 Spots | 300 Energy | 10% on Farming time | +3 on the harvest | 30 Slots |
What do Miners do?
Miners are valuable NPCs and usually live in MINERs HOUSE, but they can also be hired to work in your Kingdom.
They have great knowledge of rocks and admirable brute strength, so they are excellent at collecting rocks and searching for valuable ores such as bronze, silver and even Gold.
Miners often carry heavy weights and need adequate nutrition to maintain the necessary physical strength, so it is imperative that you feed or provide enough food to keep them active.
It is important to note that less experienced miners often break rocks to a minimum, extracting fewer useful stones and making the search for ores even more difficult.
Miners
πͺ Experience | π° Cost | β° Duration | π Range | π‘ Total Daily Energy | π Chance to find ore | π₯ Base damage on Rocks | β‘ Energy Cost per Resource collected |
---|---|---|---|---|---|---|---|
Mountain Miner | G: 600 S: 10000 | 7 days | Up to 3 rocks | 200 | 5% Gold 10% Silver 25% Bronze | 20/min | Rock: 1 Boulder: 1 Bronze: 1 Silver: 2 Gold: 4 |
Miner Digger | G: 1200 S: 15000 B: 20000 | 14 days | Up to 10 rocks | 400 | 10% Gold 20% Silver 50% Bronze | 10/min | Rock: 1 Gravel: 1 Bronze: 1 Silver: 1 Gold: 3 |
Ancient Miner | G: 2500 S: 25000 B: 40000 | 21 days | Up to 25 rocks | 1000 | 20% Gold 40% Silver 75% Bronze | 5/min | Rock: 1 Boulder: 1 Bronze: 1 Silver: 1 Gold: 2 |